Heidi Lemmetyinen // May 16 2019

4 interesting VR/AR/MR use cases

2019 might be the year that VR/AR/MR sees wide consumer adoption. There are dozens of new headsets in the market and more money is being put the development. VR/AR/MR is finally getting the investment it needs to meet its full potential.

This was the expert consensus at TET event “VR/AR/MR – A guide to 2019”, hosted by Digitalist in San Francisco on May 14, 2019.

Emily Olman, Co-President of R/AR Association San Francisco Chapter and CEO & Co-Founder at SpatialFirst, interviewed VR panelists: Mark Morrison from Magic Leap, Leila Amirsadeghi from Onedome and Ashleigh Harris from High Fidelity.

Early adopters are already using VR/AR/MR headsets. Right now the industry is trying to find the early mainstream majority. A lot of these early adopters are gaming enthusiasts. But what if gaming is not your thing? Here are a few interesting use cases for those of us who might not be into gaming.


In the developing world, a VR/AR/MR device might be the first computer that people have seen.  VR/AR/MR devices could be used in higher education, like high-quality surgery training for doctors. VR/AR/MR has huge potential to democratize education by collapsing distance and space. You could, for example, run entire MBA programs remotely.

Museums and collections

Intel and the Smithsonian American Art Museum are already allowing audiences to take an immersive dive into some of the world’s most treasured art and history through virtual reality. They are digitizing the Smithsonian’s collections and providing 3D access to the artifacts.


A novel VR utilization allows users to explore Nefertari’s tomb and other gems of Ancient Egypt. There’s a 360 degree VR capture of the tomb, which has been closed to visitors since undergoing a major restoration in 1992.


VR/AR/MR applications allow people to work together in completely new ways. You could fit hundreds of people in the same virtual room, where people could connect with each other in very real and human ways.

While the hardware exists, there are no app stores VR/AR/MR yet, and more development is needed. The reality is we don’t even know what else people are going to do with VR yet.

What we can say for sure is that VR/AR/MR is all about giving people experiences they haven’t had before, making them think differently and connecting humans in new ways. The range of experiences we can expect to see will vary a lot. Just like you have Snapchat filters or work apps on your cell phone, VR is probably going to offer different solutions that cater to different kinds of needs.

Want to know more about the opportunities of VR/AR/MR? Read how Digitalist is working with Tarantula AI: Immersive 2D to 3D photo and video conversion through AI and Machine Learning.

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